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- #ifndef SDL_PROTOS
-
- #include "SDL_types.h"
-
- #define SDL_PROTOS
-
- #if 0
- typedef void * SDL_RWops;
- typedef void * FILE;
- typedef void * SDL_Surface;
- typedef void * SDL_Rect;
- typedef void * SDL_Event;
- typedef void * SDL_PixelFormat;
- typedef void * SDL_VideoInfo;
- typedef long SDL_eventaction;
- #endif
-
- /* General */
- int SDL_Init(Uint32 flags);
- void SDL_Quit(void);
- int SDL_InitSubSystem(Uint32 flags);
- void SDL_QuitSubSystem(Uint32 flags);
- Uint32 SDL_WasInit(Uint32 flags);
-
-
- /* RWOps */
- SDL_RWops * SDL_RWFromFile(const char *file, const char *mode);
- SDL_RWops * SDL_RWFromFP(FILE *fp, int autoclose);
- SDL_RWops * SDL_RWFromMem(void *mem, int size);
- SDL_RWops * SDL_AllocRW(void);
- void SDL_FreeRW(SDL_RWops *area);
-
-
- /* Gfx */
- SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
- SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface);
- void SDL_FreeSurface(SDL_Surface *surface);
- int SDL_FillRect
- (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
- int SDL_UpperBlit
- (SDL_Surface *src, SDL_Rect *srcrect,
- SDL_Surface *dst, SDL_Rect *dstrect);
- int SDL_Flip(SDL_Surface *screen);
- void SDL_UpdateRects
- (SDL_Surface *screen, int numrects, SDL_Rect *rects);
- void SDL_UpdateRect
- (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
- const SDL_VideoInfo * SDL_GetVideoInfo(void);
- SDL_Surface *SDL_SetVideoMode
- (int width, int height, int bpp, Uint32 flags);
- Uint32 SDL_MapRGB
- (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
- Uint32 SDL_MapRGBA(SDL_PixelFormat *format,
- Uint8 r, Uint8 g, Uint8 b, Uint8 a);
-
- char *SDL_VideoDriverName(char *namebuf, int maxlen);
- SDL_Surface * SDL_GetVideoSurface(void);
- int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
- SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
- int SDL_SetGamma(float red, float green, float blue);
- int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
- int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
- int SDL_SetColors(SDL_Surface *surface,
- SDL_Color *colors, int firstcolor, int ncolors);
- int SDL_SetPalette(SDL_Surface *surface, int flags,
- SDL_Color *colors, int firstcolor,
- int ncolors);
- void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
- Uint8 *r, Uint8 *g, Uint8 *b);
- void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
- Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
- SDL_Surface *SDL_CreateRGBSurface
- (Uint32 flags, int width, int height, int depth,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
- SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
- int width, int height, int depth, int pitch,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
- int SDL_LockSurface(SDL_Surface *surface);
- void SDL_UnlockSurface(SDL_Surface *surface);
- int SDL_SaveBMP_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);
- int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);
- int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
- SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
- void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
- SDL_Surface *SDL_ConvertSurface
- (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
- SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface);
-
- /* Overlay */
- SDL_Overlay *SDL_CreateYUVOverlay(int width, int height,
- Uint32 format, SDL_Surface *display);
- int SDL_LockYUVOverlay(SDL_Overlay *overlay);
- void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
- int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
- void SDL_FreeYUVOverlay(SDL_Overlay *overlay);
-
- /* GL */
- int SDL_GL_LoadLibrary(const char *path);
- void *SDL_GL_GetProcAddress(const char* proc);
- int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
- int SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
- void SDL_GL_SwapBuffers(void);
- void SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
- void SDL_GL_Lock(void);
- void SDL_GL_Unlock(void);
-
- /* WM */
- void SDL_WM_SetCaption(const char *title, const char *icon);
- void SDL_WM_GetCaption(char **title, char **icon);
- void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
- int SDL_WM_IconifyWindow(void);
- int SDL_WM_ToggleFullScreen(SDL_Surface *surface);
- SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);
-
- /* timer */
-
- Uint32 SDL_GetTicks(void);
- void SDL_Delay(Uint32 ms);
- int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
- SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
- SDL_bool SDL_RemoveTimer(SDL_TimerID t);
-
- /* events */
- void SDL_PumpEvents(void);
- int SDL_PollEvent(SDL_Event *event);
- int SDL_WaitEvent(SDL_Event *event);
- int SDL_PeepEvents(SDL_Event *events, int numevents,
- SDL_eventaction action, Uint32 mask);
- int SDL_PushEvent(SDL_Event *event);
- void SDL_SetEventFilter(SDL_EventFilter filter);
- SDL_EventFilter SDL_GetEventFilter(void);
- Uint8 SDL_EventState(Uint8 type, int state);
-
- /* joystick */
- int SDL_NumJoysticks(void);
- const char *SDL_JoystickName(int device_index);
- SDL_Joystick *SDL_JoystickOpen(int device_index);
- int SDL_JoystickOpened(int device_index);
- int SDL_JoystickIndex(SDL_Joystick *joystick);
- int SDL_JoystickNumAxes(SDL_Joystick *joystick);
- int SDL_JoystickNumBalls(SDL_Joystick *joystick);
- int SDL_JoystickNumHats(SDL_Joystick *joystick);
- int SDL_JoystickNumButtons(SDL_Joystick *joystick);
- void SDL_JoystickUpdate(void);
- int SDL_JoystickEventState(int state);
- Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
- Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
- int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
- Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
- void SDL_JoystickClose(SDL_Joystick *joystick);
-
- /* keyboard */
- int SDL_EnableUNICODE(int enable);
- int SDL_EnableKeyRepeat(int delay, int interval);
- Uint8 * SDL_GetKeyState(int *numkeys);
- SDLMod SDL_GetModState(void);
- void SDL_SetModState(SDLMod modstate);
- char * SDL_GetKeyName(SDLKey key);
-
- /* mouse */
- Uint8 SDL_GetMouseState(int *x, int *y);
- Uint8 SDL_GetRelativeMouseState(int *x, int *y);
- void SDL_WarpMouse(Uint16 x, Uint16 y);
- SDL_Cursor *SDL_CreateCursor(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
- void SDL_SetCursor(SDL_Cursor *cursor);
- SDL_Cursor * SDL_GetCursor(void);
- void SDL_FreeCursor(SDL_Cursor *cursor);
- int SDL_ShowCursor(int toggle);
-
- /* application */
- Uint8 SDL_GetAppState(void);
-
- /* error */
- void SDL_SetError(const char *fmt,args...);
- void SDL_SetErrorA(const char *fmt,unsigned long *arglist);
- char *SDL_GetError(void);
- void SDL_ClearError(void);
-
- /* audio */
- int SDL_AudioInit(const char *driver_name);
- void SDL_AudioQuit(void);
- char *SDL_AudioDriverName(char *namebuf, int maxlen);
- int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
- SDL_audiostatus SDL_GetAudioStatus(void);
- void SDL_PauseAudio(int pause_on);
- SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc,
- SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
- void SDL_FreeWAV(Uint8 *audio_buf);
- int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
- Uint16 src_format, Uint8 src_channels, int src_rate,
- Uint16 dst_format, Uint8 dst_channels, int dst_rate);
- int SDL_ConvertAudio(SDL_AudioCVT *cvt);
- void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
- void SDL_LockAudio(void);
- void SDL_UnlockAudio(void);
- void SDL_CloseAudio(void);
-
- /* thread */
- SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
- Uint32 SDL_ThreadID(void);
- Uint32 SDL_GetThreadID(SDL_Thread *thread);
- void SDL_WaitThread(SDL_Thread *thread, int *status);
- void SDL_KillThread(SDL_Thread *thread);
-
- /* version */
- const SDL_version * SDL_Linked_Version(void);
-
- /* extensions */
- int SDL_SoftStretch(SDL_Surface *, SDL_Rect *, SDL_Surface *, SDL_Rect *);
- #endif
-